Thursday, November 7, 2013

RSS FEED - Augmented Reality Brings New Dimensions to Learning

Blog Post #1 - Week 3

Augmented Reality Brings New Dimensions to Learning

“Educators know that learning deepens, not just through reading and listening, but also through creating and interacting. With Augmented Reality products like Elements 4D by Daqri, students manipulate and combine elements -- like mercury -- right from their Android or iOS devices, rather than just reading about them in a textbook” (Nesloney, 2013).

“Another app, Aurasma, allows users to engage in and create Augmented Reality experiences of their own. Educators and (more importantly) students can use this open source tool to essentially bring their learning to life” (Nesloney, 2013).

I thought this blog post was interesting.  The “Harry Potter” reference made me think of the Great Wolf Lodge and the interactive activities that they have set up for kids there.  Parents and students alike get extremely excited about the interactive activities. 

The author is absolutely correct when he wrote “Most people who interact with AR for the first time have a mind-blowing experience but fail to consider classroom applications” (Nesloney, 2013).  This article actually made me start thinking about all of the ways that I could use these types of applications listed above to set up interactive art lessons for my high school aged students.  I am definitely going to check these out!


Reference:

Nesloney, Todd. “Augmented Reality Brings New Dimensions to Learning.” Edutopia. Fifth grade teacher in Texas. 4 Nov 2013. Web. 7 Nov 2013.






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